Unity mobile games
iOS and Android games built in Unity, from word puzzles to rhythm games, with push notifications and game analytics wired in from day one.
// Services / Games, AR and VR
We do game, AR and VR development for media companies, brands and startups: Unity mobile games, browser games embedded in busy websites, AR promotions and VR experiences. You get a game people actually play, plus the admin panel, analytics and back end your team needs to keep it alive after launch.
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Games and immersive experiences, from the first prototype to the content tools behind them.
iOS and Android games built in Unity, from word puzzles to rhythm games, with push notifications and game analytics wired in from day one.
Web versions of your game that embed inside a news or brand site and hold up when the audience arrives all at once.
Augmented reality mobile games that put a TV show, product or brand character into the player's surroundings.
Virtual reality games and simulations, including health and training uses where the experience has a real job to do.
Fantasy leagues and live-event games that score players in real time from live data feeds and handle traffic spikes during matches.
Custom management systems so your editors add levels, songs, questions and prizes without waiting for a developer.
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Most games are not hard to start. They are hard to finish, launch on the right day and keep alive afterwards. We build the game and everything around it: the admin panel your editors use, the analytics that show what players do, and the back end that holds when the audience shows up.
A lot of our game work started with Israeli media. Keshet and DevDino have worked together for over five years, and the Keshet use case shows the range: the Pop Pop rhythm game (a Unity mobile game with a song management system, push notifications, Game Analytics and YouTube integration), the Brain 12 word puzzle app, and an AR Ninja puzzle.
The same thinking works for brands. KidHQ let kids explore floors of Walmart toys in an interactive video built on Eko’s platform, then turned their wishlist into a Walmart.com shopping list for their parents. That campaign won a Telly Award, and the full story is in the Walmart use case.
For startups, games are often the product itself. Escape Show needed a site for booking virtual escape room games, with a back office to run the business. Hop! Channel needed games, video and a paid subscription in one children’s site, with an admin panel built in ASP.NET MVC and Angular.
When a game needs to run on iOS, Android and inside a website, Unity usually gives the best return on one codebase. Brain 12 shipped as a mobile app and as a web version embedded in the Mako and N12 sites, with a level generator so admins keep adding puzzles.
Some ideas work best as a quick web activity people reach from an article or a social post. King Mako used Google Street View and Google Maps to drop players somewhere in Israel and ask them to pin where they landed, with a custom admin panel behind it.
Fantasy sports live or die on live data. For the Sport5 fantasy league we rebuilt the platform so goals, assists and clean sheets turn into points in real time, during the minutes when everyone is checking their team.
AR works when it puts something people already care about in their hands. NinjaPop AR was an AR mobile game Keshet 12 used to promote Israel Ninja Warrior.
VR earns its place when presence matters. 6 Degrees is a VR game we designed and developed to help people deal with phantom pain after a limb amputation. It is a good example of how we approach immersive work: start from what the user needs to feel or practise, then choose the hardware and the interaction.
We also design the screens and flows ourselves through our UX and UI design team, and when a game is part of a wider campaign, see interactive digital campaigns. For apps that are not games, see mobile app development.
Got a game, AR or VR idea? Tell us the platform, the date and who will play it, and we will come back with how we would build it.
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Real projects for real clients. Open one for the details.

Use case
A mobile rhythm game reminiscent of Guitar-Hero, but this time - with your fingers!

Use case · Campaign · Game
An interactive experience for kids where they can watch and play with Walmart’s toys
android · apps
A game Compound app that contains several games
campaign · games
A digital interactive activity we created for Keshet designed to test how well users know Israel’s geography.
Project
Sport5 Leading manager game with a big fan base
games · special
A virtual reality game that helps people with disabilities
apps
An AR mobile game for the biggest broadcasting channel in Israel - Keshet 12. This mobile game has been used for promoting the TV show "Israel...

games · website
An interactive experience for kids where they can watch and play with Walmart’s toys
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We agree the core loop, the platforms and the content your team will need to add after launch.
A rough but playable build early, so you judge the fun with your hands, not on paper.
Art, levels, sound, the admin panel and analytics, built in short cycles you can play along the way.
Store submission, web embeds and load checks timed to your show, campaign or event.
New levels, seasons and fixes after launch, with analytics telling us what players actually do.
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Yes. Brain 12 and the Pop Pop rhythm game for Mako were built in Unity, and Brain 12 also has a web version embedded in the Mako and N12 websites. We pick the engine for the platforms you need, and for mobile plus web that is often Unity.
Yes. We have built browser games and interactive activities that live inside large media sites, such as King Mako for Keshet, which drops players into Google Street View and asks them to find themselves on the map.
That is how we build them. Brain 12 has a custom level generator for its admins, and Pop Pop has a management system for updating songs. A game without a content tool gets old fast.
Both. NinjaPop AR is an AR mobile game Keshet 12 used to promote Israel Ninja Warrior, and 6 Degrees is a VR game we designed and developed to help people deal with phantom limb pain.
The number of platforms, the amount of art and animation, how much content ships at launch, live data or multiplayer features, and the tools your team needs to run it afterwards. We scope these with you before we quote, so you can choose what goes into version one.
It has to be designed for it. For the Sport5 fantasy league we re-architected the platform to score players in real time from live data during matches, when traffic peaks.
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iOS, Android and cross-platform apps, Unity-based apps and web apps, with the admin, push and analytics behind them.
Interactive video, campaign games, landing pages wired to your CRM and installations, built for brands and ad agencies.
Product design, design systems, clickable prototypes and accessible interfaces, designed by the team that builds them.
Tell us what you are trying to do. One of our awesome dinos will get back to you shortly.
// Projects delivered for clients in
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